A big ehhh... This game has a little bit of polish on it and the concept might have worked, but the game is just... boring.
Basically an OK game. But there are some problems with it I would prefer to see fixed.
When your ship gets hit by bullets, there is almost no way to tell. Make the bullets explode against your ship with a sound, or do something other than pass through your ship and reduce your health.
The graphics, while fine for sprites, don't really do anything interesting, making the game feel a tad lifeless for me when I play it. The sound effects were underwhelming for the most part as well.
Finally, connecting your achievements with the Newgrounds Medal system might be a good idea.
Bottom line - The game certainly has potential. As it stands now, it's just an average top-down shooter that lacks any serious amount of polish. I played it until I got to level 3, died twice, and then wrote this review.
A great game. Very deep, and the game has a lot of strategy involved. It reminded me of Dwarf Fortress in a few ways, and that's usually not a bad thing (except for the usability issues I state below).
There are a few issues, though.
First, it is very hard to tell one colonist from another. The jobs system needs a little work.
Secondly, everything is too small. A larger window would work wonders in terms of usability for this game.
Finally, with the pipes. Everybody is talking about the pipes. My complaint is that if I designate a pipe to be built in the wrong place, and undo that, I lose all of the precious science points I put into it. Please give us our science back when we didn't even begin to construct buildings and we already spent it.
Additionally, I feel that there is no reason to separate water and energy pipes. Combining them and letting us connect them to any point on each building would be a great update.
Keep up the good work!
I loved this game. A cute little launch title that made me yearn for a more casual version of Kerbal Space Program. Absolutely cool.
Took off a star for its length. It's short, yes, but the launch sections feel like they drag on forever, when I know I'm gonna get $10,000 when I get back to the space center. I just can't wait, but at the same time, I want to go higher because of greed.
This game was awesome, although I also want more choice in the dialogue. Keep at it, and maybe make the game a little longer. I'd love to know more about that AI. Poor guy...
This game is short, sweet, and brilliant. Expand on the concept, and I'll gladly play more.
Never thought of it
An AI like the one you described would not be born without biases, but with a different set of them. Something that it thinks it understands and that it thinks we don't.
It will have its own views, its own will, its own agenda. Perhaps one that doesn't line up with that of humanity
And, if put in the wrong place at the wrong time, it could pursue that agenda unabated.
What would we do? What would it do? No idea. An AI that is this complex is definitely possible...
Too few buttons, and the wrong ones...
Jeez. I can see that this game is supposed to be "deep" and all, but that doesn't excuse poor key mapping. My first instinct for jumping is the space key, and the menu doesn't pause the game, so I get beat up by enemies trying to correct my mistake. Furthermore, the acceleration of the character is off. Often I'm trying to pick up treasure by nudging the arrow keys, and end up running right past it! I was able to simply run past most enemies. I don't know what to think about that. I know I have to find what's-his-face, but I don't know where he went or how to find out. The game shows promise, and I can tell there's potential, but the control issues are too much for me to look past right now.
Please say this is a parody?
diepvriesmaaltijd, its better if you think of it as a parody.
Other than that, I can't think of a way this is any good. While some VERY BASIC resemblances exist (the shield/armor/hull) thats it. Nothing like Eve
Holy Lasers! This kicks ASS!
It really gives one a sense ov perspective. Good work!
Wow... Excellent. (VERY LONG REVIEW ALERT!)
For anybody like me who has played Battleships Forever, this is a dream come true. As a newborn Shellcore, your task is to help the fleet stave off extinction from the evil and mysterious Infection.
While the story isn't that special, the gameplay truly shines here. Your ship is composed of modules that do various things and improve your ship in varying ways. Want speed? Load her up with thrusters! Tank? Shell Boosts and Core Healers are the way to go.
How do you get these modules? Well, the traditional way, of course! You can buy and sell them with rewards from quests (tasks.) Oh yeah: YOU CAN ALSO SALVAGE PARTS FROM FALLEN ENEMIES. Let that sink in for a second.
The salvaging process is simple: If you're lucky, an enemy piece will fall from a destroyed ship. Tow it home to a yard, and staple it to your ever growing ship, or sell it to get other parts. My one complaint is that unless you've seen a sprite before, you can't really tell what it is you're getting. To make things worse, you can only take one part from a sector. If you return, the other part has vanished (although if you're lucky, they can be at the border and you can still take it.) Nevertheless, I want to know what it is I'm taking home with me. If I order food from a drive through, I get what I want. Give us the ability to pick and choose.
A few suggestions for Episode 2 (watch the ads enough for details! Its actually fun to make the guy suffer!)
The quick command bar at the bottom is smart and intuitive, but once you go into a fight, you lose that. The squares aren't labelled well enough, and with a constantly changing sort of parts, it can get difficult to find the "get me the hell out of here" button. If we could sort the bar WITHOUT changing out our parts, that would solve it.
The deadzones are much too numerous, revealing that the map is a narrow path between each haven, rather than a true open world RPG. Lower the number of them, or at least find a method to make them navigable.
The biggest complaint is commanding allies in battle. You are under attack from multiple opponents at once! You can't SHIFT-CLICK + DRAG to control them. I suggest a Dragon Age Origins route here, allowing us to pause but still command our allies. In fact, a pause button asides from the option screen would do wonders.
A sort of dream scenario would be an online arena, allowing two or four players to duke it out in a skirmish. Weight rules would have to be imposed (so we don't have two battlecore ships vs. two ships with one bullet turret.)
I can definitely see a remarkable series coming out of this, and while the game itself is good, there are a few kinks that detract from the overall experience.
A little suggestion: Let us change the colors of some parts on our ship, perhaps?
In conclusion, this is a game I would gladly fork over my dough to play. Heck, it could be a full on MMO and so long as the graphics were improved, I may even pay a small monthly fee to play with others!
Folks: Play. This. Game, and be sure to support this guy!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.